Previous · First announcement: Motion Quality Evaluation Update

WorldArena 2.0 · Track 1 · Second Announcement

Final evaluation protocol and submission announcement

This announcement explains the final evaluation arrangement, the frame-count policy, the review process, and the new submission format for Track 1.

Previous · 第一次公告:《Motion Quality 指标调整说明》

WorldArena 2.0 · Track 1 · 第二次公告

最终评测方案与提交公告

本公告说明 Track 1 的最终评测安排、帧数规则、人工审核流程以及新的提交方式。

Evaluation criteria remain unchanged; supplementary information on the evaluation settings

TL;DR. Except for the approach announced in the first notice, all metrics remain consistent with their original definitions. This announcement provides supplementary information on three evaluation settings: the previously announced Motion Quality score constraint, a Ground Truth video resolution of 640 × 480, and a frame-count upper bound based on the corresponding Ground Truth sequence. Each team will need to submit a new final ZIP package.

WorldArena was created to provide a unified and reproducible evaluation framework for world models that understand actions, predict changes in environmental state, and support embodied tasks. Track 1 evaluates video generation in embodied-intelligence scenarios.

This announcement provides supplementary information on the following three evaluation settings:

  1. Motion Quality score constraint. The mitigation for Dynamic Degree, Flow Score, and Motion Smoothness described in the Motion Quality evaluation update remains in effect.
  2. Ground Truth resolution. Ground Truth videos used in the final evaluation have a resolution of 640 × 480. A submitted-video resolution of 640 × 480 or higher is recommended.
  3. Frame-count upper bound. The actual frame count of each submitted video does not exceed that of the Ground Truth video corresponding to that video, whose frame count represents the length of the action sequence. Any frame count from 0 up to this upper bound is accepted; no fixed frame count is required.

Final evaluation protocol: except for the approach announced in the first notice, all metrics remain consistent with their original definitions. The final protocol therefore consists of the originally published evaluation version together with the approach announced in the Motion Quality Evaluation Update.

To avoid ambiguity between materials submitted at different stages, intermediate evaluation results, and the final protocol, all teams are asked to submit a new final ZIP package. This gives each team an opportunity to clearly confirm the exact set of videos it wishes to enter into the final evaluation, establishes a single and traceable final-submission record, prevents earlier materials from being used by mistake, and better protects the interests of participating teams and the fairness of the evaluation.

The previous leaderboard will remain publicly available as an interim evaluation result. It will not receive further updates, while the final leaderboard will be produced under the protocol described in this announcement.

评价标准保持不变,评测设置补充说明

简要结论。 除第一次公告公布的方案外,所有指标均与最初的指标定义保持一致。本公告对三项评测设置作补充说明:此前公布的 Motion Quality 分数限制方案、Ground Truth 视频分辨率为 640 × 480,以及按照对应 Ground Truth 动作序列设置视频帧数上限。每个团队均需要重新提交最终 ZIP 压缩包

WorldArena 建立的初衷,是通过一套统一、可复现的评测体系,选出能够理解动作、预测环境状态变化,并真正服务于具身任务的世界模型。Track 1 重点评估世界模型在具身智能场景下的视频生成能力。

本公告对以下三项评测设置作补充说明:

  1. Motion Quality 分数限制。 继续采用此前《Motion Quality 指标调整说明》中公布的方案,对 Dynamic DegreeFlow ScoreMotion Smoothness 三项指标进行处理。
  2. Ground Truth 分辨率。 最终评测使用的 Ground Truth 视频分辨率为 640 × 480,提交视频推荐采用 640 × 480 或以上分辨率。
  3. 视频帧数上限。 每个提交视频的实际帧数不超过该视频所对应的 Ground Truth 视频帧数,该帧数代表相应动作序列的长度。0 至该上限范围内的帧数均可接受,不要求使用固定帧数。

最终评测方案:除第一次公告公布的方案外,所有指标均与最初的指标定义保持一致。最终采用的评测方案为最初公开的评测版本,并结合《Motion Quality 指标调整说明》中公布的处理方案。

为避免不同阶段的提交材料、中间评测结果与最终评测规则相互混淆,本轮统一请各团队重新提交最终 ZIP 压缩包这样既能让每个团队明确确认希望用于最终评测的完整视频集合,也能为最终评测建立唯一、清晰且可追溯的提交依据避免误用此前材料,更好地保障参赛团队的权益与评测公平

此前的榜单将继续公开保留,可作为阶段性评测结果。该榜单不再继续更新,最终榜单将按照本公告所述方案产生。

Manual review is retained to ensure quality

Automated metrics are an important part of WorldArena, but they cannot by themselves resolve every ambiguity in a submitted video. The evaluation team will therefore conduct manual review when a submission contains conspicuous abnormalities or otherwise appears inconsistent with the intended evaluation setting.

Submissions that clearly and deliberately manipulate the evaluation may be desk rejected. When clarification is appropriate, we will contact the submitting team and review the available evidence. This process is intended to protect a fair comparison for all participants.

The four videos below are provided as review examples, rather than an exhaustive list of abnormal outputs. In addition to the cases shown here, visible flickering or jittering, the use of watermarks, fixed text, or visual signals intended to influence VLM-based evaluation, and other abnormalities that interfere with normal viewing or reliable evaluation will also require further review. If such an issue is identified, the submission will be returned for correction and resubmission before formal acceptance. A correction requested during this pre-acceptance review does not count as an additional formal submission. The examples do not disclose the identities of the participating teams or models.

保留人工审核,以确保评测质量

自动指标是 WorldArena 评测的重要组成部分,但单靠自动计算无法解决提交视频中的所有歧义。因此,当提交视频包含明显异常,或与预期的评测设置明显不一致时,评测团队会进行人工审核。

对于明确且有意操纵评测结果的提交,评测团队可能作出 desk reject 如果需要进一步核实,我们会联系提交团队,并根据现有证据进行复核。设置这一流程的目的是维护所有参赛者之间的公平比较。

以下四个视频仅作为部分审核示例,并不构成异常类型的完整清单。除下方展示的情况外,视频中出现明显的闪烁、抖动,通过添加水印、固定文字或视觉信号影响 VLM 评测,以及其他影响正常观看与可靠评测的异常输出,也将进入进一步审核。若发现此类问题,提交将在正式接收前退回修正并重新提交。因预接收审核要求进行的修正重交,不计为额外一次正式提交。页面不会披露示例所对应参赛团队或模型的真实身份。

Example 1示例 1 16 frames · 1 FPS16 帧 · 1 FPS
Example 2示例 2 9 frames · 24 FPS9 帧 · 24 FPS
Example 3示例 3 70 frames · 24 FPS70 帧 · 24 FPS
Example 4示例 4 121 frames · 30 FPS121 帧 · 30 FPS

The examples are provided to make the review principle concrete; they should be interpreted together with the policy above.这些示例用于具体说明审核原则,应结合上文规则整体理解。

Submit a complete ZIP package by email

Submission reminder: each participating team will need to resubmit one final ZIP package. This also applies when the team's existing videos do not require modification; in that case, the videos only need to be repackaged using the new directory structure.

To maintain one clear final-submission record and avoid confusion with earlier materials, previous Hugging Face submissions will no longer be treated as final entries for this evaluation round. Each team should send one newly packaged .zip archive directly to worldarenav2@outlook.com. Sending the ZIP package directly to the official email account, rather than placing the videos in a public submission repository, reduces the risk that the videos may be accessed by other participating teams before the competition results are finalized and helps protect a fair evaluation environment.

Confidentiality during the competition and public release after the final leaderboard. To prevent submitted videos from being disclosed before the competition results are finalized, the videos will remain non-public and will be used only for evaluation and necessary review before the final leaderboard is released. When the final leaderboard is published, videos from higher-ranked models will be made publicly available. By submitting a package, the team confirms that it is aware of and agrees to this arrangement.

ZIP root structure

submission.zip ├── README.md └── model_name/ ├── episode1.mp4 ├── episode2.mp4 ├── ... └── episode1000.mp4

The README needs to contain

  1. The model name, written as model_name.
  2. The institution or organization.
  3. The responsible person's name and contact email.

Video directory requirements

  • The model_name video directory needs to be placed at the ZIP root, alongside the README.
  • Video files need to be named from episode1.mp4 through episode1000.mp4; zero padding is not required.
  • A resolution of 640 × 480 or higher is recommended for submitted videos. Ground Truth videos use a resolution of 640 × 480.

通过邮件发送完整的 ZIP 压缩包

提交提醒:所有参赛团队均需要重新提交一个最终 ZIP 压缩包。即使团队确认原有视频无需修改,也仍需按照新的目录结构重新打包并提交。

为统一最终提交记录并避免与此前材料混淆,本轮评测不再将此前的 Hugging Face 提交视为最终参赛材料。请各团队将重新整理后的一个 .zip 压缩包直接发送至 worldarenav2@outlook.com。采用压缩包直接发送至官方邮箱、而非将视频放入公开提交仓库的方式,可以降低视频在比赛结果确定前被其他参赛团队提前获取的风险,从而维护公平的评测环境

比赛期间保密,最终放榜后统一公开。 为防止提交视频在比赛结果确定前提前泄露,最终榜单发布前,视频将保持非公开,仅用于评测和必要审核。最终榜单发布时,排名靠前的模型视频将统一公开展示。团队发送提交压缩包,即表示已知悉并同意这一安排。

ZIP 根目录结构

submission.zip ├── README.md └── model_name/ ├── episode1.mp4 ├── episode2.mp4 ├── ... └── episode1000.mp4

README 需要包含

  1. 模型名称,填写为 model_name
  2. 机构或组织名称。
  3. 负责人姓名和联系邮箱。

视频目录要求

  • model_name 视频目录需要与 README 并列放在 ZIP 根目录下。
  • 视频文件名从 episode1.mp4episode1000.mp4,不需要补零。
  • 提交视频推荐采用 640 × 480 或以上分辨率。Ground Truth 视频采用 640 × 480 分辨率。

Submission limit and final deadline

One pre-submission test opportunity for the first 100 episodes

Before the final submission, each team may use one pre-submission test covering the first 100 episodes, specifically episode1 through episode100, rather than 100 randomly selected episodes, and receive the corresponding evaluation results as feedback. Teams may use this feedback to further inspect or refine their models before preparing the final package. This pre-submission test does not count as the team's formal final submission.

One formal submission opportunity per team

To keep the evaluation workload manageable and the comparison fair:

  • Each team may enter one model.
  • Each team has one formal submission opportunity during this final submission round.

This limit applies to the final submission round described here. It is intended to give more teams a meaningful opportunity to be evaluated while keeping the process tractable for everyone.

Final deadline

Deadline: September 4, 2026, 24:00 (UTC+8). This is equivalent to September 5, 2026, 00:00 (UTC+8). Please allow enough time for the email and archive to arrive before the deadline.

After the official mailbox receives a submission email, the evaluation team will send a clear acknowledgment reply. Teams should use this reply as confirmation that their final package has been successfully received.

WorldArena Evaluation Team
August 29, 2026

提交限制与最终截止时间

一次针对前 100 个 episode 的预提交预测试机会

在正式提交前,每个团队可使用一次针对前 100 个 episode 的预测试机会,即固定评测 episode1episode100,并非随机抽取 100 个 episode。团队将收到相应的评测结果反馈。团队可根据反馈进一步检查或优化模型,再准备最终提交材料。本次预测试不计入团队的正式最终提交次数。

每个团队有一次正式提交机会

为了控制评测负担并保证比较公平:

  • 每个团队可提交一个模型。
  • 每个团队在本次最终提交阶段有一次正式提交机会

以上限制适用于本公告所述的最终提交阶段。设置这一限制,是为了让更多团队有机会获得有意义的评测结果,同时保证整体流程对所有参与者都可执行。

最终截止时间

截止时间:2026 年 9 月 4 日 24:00(UTC+8) 这等同于 2026 年 9 月 5 日 00:00(UTC+8)。请预留足够时间,确保邮件和压缩包在截止时间前送达。

官方邮箱收到提交邮件后,评测团队将通过回复邮件作出明确的收件确认。请各团队以该回复作为最终压缩包已成功送达的确认依据。

WorldArena 评测团队
2026 年 8 月 29 日